Rendering stays smooth, but sim fps controls actual state updates per second. Try 1–2 fps for step-by-step behavior.
Select one or more regions. The chart measures the fraction of selected-region endpoint nodes occupied by each visible state over time.
For the physiologic rule, the five states are Rest, Excited, Refractory/no-stim, Gain-up/primed, and Suppressed/gain-down.
Ko-style preset labels regions as PDRP active-core (+1) or underactive-periphery (-1). At each simulation step: effective edge = fixed region edge × activity(region A) × activity(region B), then weighted label assortativity is computed over PDRP-labeled region edges.
This is an exploratory activity-weighted PDRP loading-sign segregation metric. The sweep uses structural degree assortativity instead.
Pick one point on the rendered cortex. Endpoint-node activity around that location is Gaussian-weighted and collapsed into one EEG-like trace.
Small σ gives a focal virtual electrode; large σ averages a broader cortical neighborhood. The trace is derived directly from the current endpoint-node states.
Nodes are AAL/atlas regions. Initial layout uses axial projection of 3D region centroids, then a mild force relaxation spreads overlapping regions while keeping the brain-like left-right/anterior-posterior organization.
Node size tracks current regional activity. Edge width/opacity tracks activity-weighted region-region connection strength.
Source regions inject drive into selected atlas regions. Refractory nodes ignore stimulation until refractory time ends.